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It's a nice jab to the old sokoban-esque game! Would it have any ambient music for the background and it would be perfect. :3

Thank you ! Yes, I thought about that but I really don't know what music I could chose... So for now, it's silent, just you, the rocks and the trees :)

I would suggest just a long soundtrack of rivers, forest, wind, and all that nature-y sounds. No music necessary.

Personally, I *loved* the super minimal sound design! I do filmscores & video game scores, and I thought the choice to not include a soundtrack was a brilliant & effective way to immerse you in this quiet place.

(+1)

I can't seem to find the last key... It's seem to somewhere in the south east, but there it's just a dead end... But really enjoing it so far. Has a great adventure vibe!

Well, I can't tell you the answer, it wouldn't be fair... Just look very closely at the trees and you may find a clue ;) Good luck, and thanks for your kind words !

(+1)

Really enjoyed it, nice to have short games like this that are a nice concentrated manageable does of Sokoban puzzliness. You should make a sequel or something, 2 keys left me wanting more (in a good way!)

Thank you very much :D

Oh, you got 2 keys ? Then rejoice : there are 2 more in this game, just waiting for you discover them ! And a final puzzle at the top-right corner of the world. You should be able to play fo a little while !

omg yes. I knew something felt wrong. I spent a while looking for more places, trying to get into the house but couldn't find anything...I will try again!!!

AHH i am like one screen away from the house but i cannot figure out how to PUSH the thing

(+1)

Wow I loved this game so much.It reminds me of my game Hungover. I loved your use of slight differences in sprites to denote passable areas. I kind of would have liked to have to push the keys to their locks but I guess a lot of people would find that quite tedious. I especially liked the islands puzzle because I enjoy the mechanic of making bridges in sokoban style games. Cant wait to see more of your work.

Thank you so much ! I smiled at the idea of pushing the keys to the locks, it would be funny and awful at the same time %D

I just played and enjoyed your game, I liked the part where you have to push the coin to the seller, it's great (and now I understand why you'd like to push keys). And the rafting feelings are very good !

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I loved the game! <3 Several wonderful moments and a beautifully serene mood.

Ho, thank you ! :D

(+1)

Very cool game. The early block pushing puzzles are a bit of a turn-off, as I've seen them a bunch before in other games, but I particularly like how it gets more clever and subtle as the game goes on.

Thanks ! I wanted to try things with the pushing-blocks mechanic, but I understand it can feel over-used. I'm happy you came to like the game nevertheless !

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Good game, a little on the cryptic side at the beginning, and a little on the easy side eventually, but a very enjoyable little distraction nonetheless. I really enjoy puzzleScript games with one big area, rather than separate small levels !

Thank you ! I agree with you, Puzzlescript games with one big world are fun to play and fun to make :)

It looks like between Pokémon and Zelda for Gameboy, but in Sokoban plan.

Ho thanks ! It means a lot to me :) Did you like it ?

More or less...

If you have some time and you're motivated enough, I would be very interested in knowing what you like and most of all, what you didn't like. I'm still a beginner in game making and I have lots of progress to do, so any informations would be very appreciated if you want to tell me !

If you prefer doing something else than commenting a game you didn't really like, of course I'd understand. Go play some good games ! :)

In any case, have a nice day !

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