Wow I loved this game so much.It reminds me of my game Hungover. I loved your use of slight differences in sprites to denote passable areas. I kind of would have liked to have to push the keys to their locks but I guess a lot of people would find that quite tedious. I especially liked the islands puzzle because I enjoy the mechanic of making bridges in sokoban style games. Cant wait to see more of your work.
Thank you so much ! I smiled at the idea of pushing the keys to the locks, it would be funny and awful at the same time %D
I just played and enjoyed your game, I liked the part where you have to push the coin to the seller, it's great (and now I understand why you'd like to push keys). And the rafting feelings are very good !
Very cool game. The early block pushing puzzles are a bit of a turn-off, as I've seen them a bunch before in other games, but I particularly like how it gets more clever and subtle as the game goes on.
Thanks ! I wanted to try things with the pushing-blocks mechanic, but I understand it can feel over-used. I'm happy you came to like the game nevertheless !
Good game, a little on the cryptic side at the beginning, and a little on the easy side eventually, but a very enjoyable little distraction nonetheless. I really enjoy puzzleScript games with one big area, rather than separate small levels !
If you have some time and you're motivated enough, I would be very interested in knowing what you like and most of all, what you didn't like. I'm still a beginner in game making and I have lots of progress to do, so any informations would be very appreciated if you want to tell me !
If you prefer doing something else than commenting a game you didn't really like, of course I'd understand. Go play some good games ! :)
← Return to game
Comments
Log in with itch.io to leave a comment.
Wow I loved this game so much.It reminds me of my game Hungover. I loved your use of slight differences in sprites to denote passable areas. I kind of would have liked to have to push the keys to their locks but I guess a lot of people would find that quite tedious. I especially liked the islands puzzle because I enjoy the mechanic of making bridges in sokoban style games. Cant wait to see more of your work.
Thank you so much ! I smiled at the idea of pushing the keys to the locks, it would be funny and awful at the same time %D
I just played and enjoyed your game, I liked the part where you have to push the coin to the seller, it's great (and now I understand why you'd like to push keys). And the rafting feelings are very good !
I loved the game! <3 Several wonderful moments and a beautifully serene mood.
Ho, thank you ! :D
Very cool game. The early block pushing puzzles are a bit of a turn-off, as I've seen them a bunch before in other games, but I particularly like how it gets more clever and subtle as the game goes on.
Thanks ! I wanted to try things with the pushing-blocks mechanic, but I understand it can feel over-used. I'm happy you came to like the game nevertheless !
Good game, a little on the cryptic side at the beginning, and a little on the easy side eventually, but a very enjoyable little distraction nonetheless. I really enjoy puzzleScript games with one big area, rather than separate small levels !
Thank you ! I agree with you, Puzzlescript games with one big world are fun to play and fun to make :)
It looks like between Pokémon and Zelda for Gameboy, but in Sokoban plan.
Ho thanks ! It means a lot to me :) Did you like it ?
More or less...
If you have some time and you're motivated enough, I would be very interested in knowing what you like and most of all, what you didn't like. I'm still a beginner in game making and I have lots of progress to do, so any informations would be very appreciated if you want to tell me !
If you prefer doing something else than commenting a game you didn't really like, of course I'd understand. Go play some good games ! :)
In any case, have a nice day !